I had my impressions post earlier about this game, but for any of those somewhat interested in how each of the characters play like, this is here. For those who cannot get the game, or would like to know how each character is before playing, because dat language barrier. This includes their special traits while also noting their strengths and weaknesses and basically how they are in the Rider Tier List. Gameplay-wise tier list of course! No one man can decide which Rider is the coolest.
Trait: Rider Teachings
Partner’s abilities increased.
Info: The first Rider in existence is naturally one of the more hype characters. He is raw punching and kicking. The hype levels go up further when he is paired with #2, his super move is the two of them doing the Double Rider Kick for big damage. He does great in the corner, as he can uppercut people up and air combo juggle them with a Rider Kick finish for great damage. He can continue doing this as much as he wants for normal enemies, but boss enemies it’s best to wait for their attack after they land, avoid, and then do the combo again. Even if not against a wall, he can still pull off a mid-air Rider kick combo, but the push back of the enemy mid-screen just makes it shorter. Overall one of the stronger character in the game due to his big combo damage. His trait is only slightly useful, as the partner is a CPU so it’s not like they’re making the full use of their power boost anyway.
Trait: Persevering Fighting Spirit
Even if health becomes 0, sometimes gets back up.
Info: Less strong than #1 in the game, but still cool. His major damaging special move is a strong punch, but it has some startup and super low range. His rider kick from the air is of course very cheap and viable, like with many other Riders. His super special is the Rider Punch, except when paired with #1 where he does the Double Rider Kick. He is less air-combo-strong than #1 and is overall a very basic character with all melee specials. His trait is of course sounds good, but I’ve never had it work for me before…
Trait: V3 Barrier
In exchange for HP, make damage ineffective for a time
Info: V3 is the hidden top tier character. He’s the best character in the game. Fighting-wise, he is very basic with not very many cool or powerful moves, so he’s not exactly the funnest or best in terms of variety, but he is the best. His super special is the V3 kick, which does good damage, but is also not as hype as other moves. The thing that makes him beast is his trait. Sacrificing a small bit of health, he becomes invincible for a period of time. It’s not a super long amount of time, but it is enough to be significant to the point where he is by far the character to win as. He is your best friend in Climax Mode, especially against bosses. As boss character can’t have their moves interrupted so easily, hit like trucks and hit unexpectedly, V3’s barrier allows him to just wail on the boss character at free reign. The small amount of health lost is a very small price to pay for huge guaranteed damage, especially since you probably would have lost a lot more health to deal even less damage trying to fight them straight. I normally hate HP sacrificing moves in beat-em-ups, but this one is broken.
Trait: Rope Arm
Extends a rope and pulls in enemies hit by it
Info: The lamest Rider is of course in this game, too. Although his sprite makes him not look as bad. Hype-wise he’s the worst character in the game, while gameplay-wise, he’s also pretty bad. His special moves are all melee, but underwhelming. His crane arm punch is hella standard, his forward moving kicks aren’t strong and only hit once. He has a strong Rider Kick like everyone else, at least. His special trait is his robo arm which sends a hook out on a line, hitting enemies and pulling them in. Its power is very low and if it misses you’re screwed because it takes time. Also, nobody wants to pull in enemies in this game, especially in higher difficulties. Then even when you do, sometimes they go flinging behind you, making things worse.
Trait: Long Pole
In exchange for some HP, mow down surrounding enemies.
Info: Another fairly basic Rider. His special moves involve a one-two punch that’s not bad but not great, either, as it doesn’t give out a lot of hit stun or knock enemies back much, they can just retaliate. He has a shoryuken that can be used after a launching uppercut to hit enemies launched into the air. He’s pretty cool, but has the aforementioned HP-sacrificing attack that I dislike. It hits all enemies around him, but I never found it worth the HP. His super move is the cool X kick, but overall not that awesome of a character.
Trait: Jungle Jump
Pressing B mid-jump, you can jump again.
Info: Amazon gets points for having more varied moves than the previous dudes, but unfortunately he’s another average or below-average guy. His air attack (not a Rider Kick for once?!) is quite strong but only hits straight below him, so it has to be used well. His other moves make it seem like he’s comboing more than he really is and have limited use. He has a double jump which is neat, but in this game not all that useful.
Trait: Elec Charge
Electricity builds up naturally and attacks are powered up.
Info: Finally another dope Rider. Stronger is not only hype but very strong and good to use. His Super Finishing Move is an electric drill kick that looks super awesome and deals great damage. He has a good variety of moves unlock many of the other Showa Riders, which a strong close punch, range electric shockwave, and of course Rider Kick. Electric builds up in him naturally, having three stages: No Charge, Semi-Charge, Full Charge. Electricity flickers around him for semi, then full a noise occurs. When at full charge, his attacks are devastating, with his punch dealing humongous damage, kick dealing very high damage, and his ranged shockwave blowing through multiples enemies (it stops after hitting an enemy for No Charge and Semi-Charge) making him a great all-around character.
Trait: Sailing Jump
Press B mid-jump and dash in mid-air.
Info: He is a air-combo heavy character (as his name suggests) and is overall pretty good. Has a familiar set of melee moves like many other Showa Riders, but one of his special moves launches enemies into the air with Sky Rider jumping up and stopping right by them. This allows him to wail on the enemy mid-air (best against wall) and finish with a Sailing Jump (which is actually an attack) + downwards Rider Kick. Sailing Jump doesn’t have much use besides that, really. Fairly fun to use with those wall combos (similar to #1) but doesn’t have much else besides that.
Trait: Change Hand
Switch out arm parts and change attack’s attribute.
Info: By switching the hands with the R button he can change the element of his attacks (normal, fire, ice, electric). From what I can tell, besides the aesthetics, this changes nothing. Just something fun to use. His special move is a multiple hit combo attack with decent knockback on the final hit, making it useful to use after a few normal attacks to extend his combos for decent damage. He has this weird smoke attack that hits enemies surrounding him, but it has a super long recovery so if it misses you’re toast. Range is also hard to determine. Another average character overall, but a bit better due to his comboing ways.
Trait: Radar Smokescreen
When taking damage, can press R and a direction to teleport.
Info: Fairly good character with interesting attacks. His throws a bomb that is a good ranged attack. It deals good damage and knockback and can be abused fairly well. Instead of a Rider Kick, he jump special is throwing shuriken which covers a decent amount of area in front of him but could use more power. When using ZX, you’re basically gonna be spending most of your time chuckin bombs. His trait is obviously designed to escape hairy situations, but I never found myself using it. By the time you realize you’re being hit and go to input the combination of buttons, the attacks against you are usually already finished anyway.
Trait: Vital Charge
Raises the power of the first strike after strength has been gathered
Info: As expected of one of my favorite Riders, hes gewd. His trait allows one to charge up power (up to 2 extra levels, so charge twice) to make his next first hit powered up. Of course, this should be utilized in the form of one of his special moves. He has a strong punch, a Rider Kick and his Kingstone Flash. The Kingstone Flash is a medium range move that hits all enemies in its path multiple times for good damage. The only issue is it has a long startup, so use wisely. Not much else to say about him, but he’s quite good. Constantly charging up can be a bit of a chore but it’s worth wrecking fools, because it adds quite a bit of power.
Trait: Miracle of the Sun
When HP is low, power up and regain all HP one time.
Info: Mixed feelings about RX. He is very cool and has a great Super Finisher with his lightsaber and has a good trait, but not so amazing special moves. He transforms into Robo Rider for a ranged shot, but it is less powerful than its appearance and slow start-up/recovery would make you think. His Bio Rider move is pretty strong but also suffers from slow start-up/recovery. His trait of course is great because it gives you a free powerup and heal when dying (unlike liar #2), saving some healing items. Not amazing, but better than average.
Trait: Great Cell Activation
Won’t reel back even when taking damage during attack motion.
Info: Shin is the powerhouse character. His special moves are all slow, but very strong. The effectiveness is amplified by his trait; he cannot be interrupted mid-attack, meaning his powerful moves will connect. However, you still actually do take damage, so it’s not an excuse not to be careful. Rather, it’s just an insurance to make sure you at least get your attack off even in those painful situations. This makes Shin a rather strong Rider in the game and fun to use. His Super is cool, too.
HP is restored bit by bit.
Info: His trait sounds cool but it takes time, so you’ll be standing around a lot after fights. Besides that, ZO is also quite boring. He basically has #2’s punch as his special move, and a kick that looks like it’s just the airborne normal kick of most characters. Fairly uninspired and very basic. Not horrible, maybe about as good as #2, but why play him when you can play the more stylish #2?
Trait: J Power
Rider Power increases more easily.
Info: This guy almost coulda been just as boring as ZO, but he escapes it. J is awesome. His special moves and such are also rather uninspired and just normal melee moves, like ZO. However, he gathers Rider Power (the meter necessary for Supers) very quickly, making him a very good character to use as you can use very damaging super moves more than other characters. His Super Finishing Move is also great: he grows to immense size (J stands for Jumbo) and obliterates his foes with a Jumbo Kick. Good times had by all.
Trait: Thumbs Up
If you use it when you’ve defeated an enemy with a Finishing Move, there’ll be something good?
Info: This dude is awesome. He has 4 different special moves. His bowgun is basically the same as ZX’s shuriken move, but is activated on the ground. His spear hits twice, has great up/down range and good knockback, but misaligns enemies (doesn’t keep em in exactly in front of you). His big sword has fairly good range for being his power move and deals great damage and knockback to boot. It’s a move to be abused and makes him a big threat, especially considering that while it does have some startup/recovery, it’s not a whole lot and it can be timed easily. His trait is hilariously awesome. When defeating an enemy with a special move, pressing R will make him thumbs up at the player and grant him either coins or some HP back. You can do a thumbs up whenever you want, too, so it’s a fun thing to use. Taunt character that is very good overall.
Trait: Altar Charge Kick
By holding the R button down, you can release a powered up kick.
Info: Agito is also a very balanced and strong character. He has a flame sword that works super similarly to Kuuga’s sword, with good range and power. Agito hops back a bit when he uses it, so it’s a good defensive/offensive mix. His spear is average and his Rider Kick is a rider kick. His trait is very nice, as it lets you charge up his main finishing kick move from the show. Just pressing R releases a lame forward kick, holding it for a bit makes it stronger, holding it all the way makes it a devastating move that plows through multiple enemies. Considering many fighting areas are wide, it’s not hard to run away and charge this up over and over. Another very good character. Good start for Heisei Riders…
Trait: Drag Redder
Drag Redder will perform an arcing attack with fire.
Info: …until Ryuuki. I love Ryuuki, and the show is one of my favs, but he’s fairly average. His trait (Advent) is a very nice wide AoE attack, but his specials are lacking. His ranged Shoot Vent is basically the same thing as RX’s Roborider gun. His Sword Vent is a decent combo ender, but fairly underwhelming and weak. No knockback, not a lot of damage. His Advent recharges quickly, so it is his most useful thing and what puts him a bit above average at least.
Trait: Accel Form
Will perform a high-speed movement forward.
Info: Another dude with 4 specials and they are all good. He has a pistol that shoots a few shots and goes full screen for a great ranged attack, he has a very powerful punch, a two hit sword with decent range and his Rider Kick is one of the strongest. I cannot confirm the Kick’s power, but it feels like it deals more damage than most other Riders’ kicks. This could be due to it having more startup as he needs to fire his tracking laser; if the laser hits not enemies he doesn’t kick, but if it does he follows through. His Accel Form is just a dash forward that damages enemies and while not great, is a good way to rush an enemy as you can attack immediately after and it always causes hit stun. Very balanced character.
Trait: Rouse Card Change
Can strengthen moves by changing Rouse Cards.
Info: One of the stronger Riders, if audibly one of the more annoying. It’s a trade-off. By switching his Rouse Cards you can make it so 2 of his 3 special moves are infused with electricity, changing their properties and strength. I have it set to his double slash and forward special. The double slash is super spammable. It deals great damage, hits twice, does good knockback and has awesome range. You can use it over and over on many enemies. His forward special, he shoots electricity from his sword. It’s basically like Black’s Kingstone Flash, but with more range. These two moves make him a powerhouse, but his voice while doing them can be a bit irritating. Weird cuz I don’t remember him being that irritating in the show…
Trait: Disc Animal
Akanetaka appears and stops enemies.
Info: Hibiki is one of the best characters all because of one move. His trait is also pretty good; while it deals small damage, it homes in on enemies and it pretty much guaranteed no matter where you use it from. His air special move is pretty good, similar to Amazon’s and his fire breath is just average. However, once he busts outs his Taiko drum sticks and starts wailing on enemies, it’s over. It has lots of startup, so it must be used well, but it’s not hard to pull off. Once it gets going it’s uninterruptible. With decent range he bangs against the enemies repeatedly with his drum sticks and then finishes with a big hit that has huge knockback. The whole thing deals absolutely insane damage and can often finish off most enemies right away and takes care of bosses/sub-bosses quite well, too. Even if not all hits connect, the damage is superior. You can use the disc animals to keep enemies in check as you start it up, just in case. Hibiki is a boss destroyer.
Trait: Clock Up
Make oneself the only one able to move by consuming battle gauge.
Info: Another one of the best. His slide punch special has limited use, his air special goes straight down like Amazon etc. His best special is a combo that hits enemies multiple times and finishes with a big roundhouse for great damage, but has such huge startup it’s hard to pull off. This is where his trait comes in. Clock Up freezes all enemies for a small amount of time. They also don’t get knocked back by attacks until time is up, since time is frozen and all. There is ample time to pull off two of the big combo specials and if you time it well maybe a slide punch to top it off. The whole thing will deal a helluva lot of damage and is recommended to use after bunching enemies together to hit as many as possible. The clock up strategy wrecks most peeps. Outside of it, Kabuto isn’t all that amazing, but still very viable, making him a major threat overall. His super is cool but has a super long animation.
Abilities sometimes boosted when enemies appear.
Info: Why is the main character of one of the best shows so average?! He has four specials, all of which create balance: ranged Gun Form shot, multihit mid-range Sword Form sword throw, slow but very strong Axe Form Dynamic Chop, and Rod Form’s good Rider Kick. However, they are all lackluster in the end. Sword Form’s special is quite weak, the gun has too much startup/recovery, and the Dynamic Chop is easily interrupted. This makes his only really reliable move his Rider Kick, like many others. On easier difficulties, this isn’t as much of a big deal, though, so he’s still fun. However, his trait is even sub-par! Sure he gains a boost sometimes from enemies showing up, but he makes a pose while doing it, making him wide open for a pummelin’. Oh well.
Trait: Kibat Bat III
When defeating an enemy with a Finishing Move, HP is restored.
Info: Kiba isn’t all that great. His specials have very limited use and aren’t strong. His gun is the same as Den-O’s Gun Form, basically. His air special, the hammer, is quite strong and has a solid AoE, but it’s slow and requires good spacing to use. At least he heals after finishing off with special moves though, since you’ll basically be spamming the hammer constantly.
Trait: Kamen Ride
Can use the moves of a chosen Rider.
Info: By switching what Rider you want to Ride, one of his special moves will be that of one of those Riders. He will have either Kuuga’s Rider Kick, Agito’s charge kick (weakened but instant), Ryuuki’s shoot vent, Blade’s double elec slash (making him about as good as Blade with this on), 555’s punch, Hibiki’s fire breath, Kabuto’s roundhouse combo, Den-O’s sword throw, or Kiba’s double kick (?!). On his own, he has a decent double slash and gun similar to Faiz’s. A very balanced, but overall kinda dull character who will only use find a few of the Rides useful (Agito, Blade, 555, Kabuto).
Trait: Memory Change
By switching in Memory, can change to 3 forms.
Info: Besides one special move, Double isn’t anything to write home about. He has 2 other forms, but the default is so much better that they aren’t necessary. Heat/Metal has power, but it can’t sprint or even jump. So nothx. Lunar/Trigger is all ranged moves, but all range isn’t a good thing and most of the most are lackluster. Cyclone/Joker he has a basic fighter, which is at least better than the other two forms, but all his worth is in his cyclone kick. It juggles enemies upwards a few hits then he Rider Kicks them. It deals good damage and hits multiple enemies well. Sadly, it’s interruptible, but it’s still a solid move. Besides that, nothing much.
Trait: Medal Combo Change
Combo changes depending on chosen medals.
Info: He can be one of the best characters depending on his form. Normal form, he is about average. “Yellow” form his has some neat moves, but is again average. As “green” form he has good moves, including a Kingstone Flash/Lighting Shot move and a wide-area Rider Kick. As “red” form he has some ranged moves and a good Rider Kick, but is otherwise just a’ight. As “grey” form he can’t jump, sprint, or even run normally and is ridiculously slow. But his most powerful special move deals ridonkulous damage akin to Hibiki’s strongest move…just, without the ability to friggen move. He becomes OP in his “blue” form. Powerful Rider Kick and hit-both-sides move? Nice. Ranged water geyser move that juggles and carries enemies away and can be spammed to virtually trapped them in this juggle loop forever? YUM. “Blue” is the shiz. Powerful stuff.
Trait: Coin Get
The amount of coins picked up increases.
Info: He shines most in the bonus stages where you collect coins, as his power makes each coin worth more. Farming money? Pick him. In battle, he has six special moves, one for each d-pad direction and an airborne one, making him quite versatile and very fun. However, a couple are fairly useless, with one basically being a better version of Riderman’s Rope Arm (even Birth’s lamest move is better than that thing, jeez). The multi-hitting drill, machine-gun and caterpillar tread tackle are good. Overall fairly powerful and has a very cool Super Finishing Move. Recommend.
Can change the equipment on arms and legs to attack using switches.
Info: Fourze was not yet airing when this game came out, so he’s a bonus character unlocked with a code. Yeah, some games still use passwords. Anyway, he has no voiced dialogue, but the robot voice that plays for switches still goes on which is neat. He technically has a trait, but it’s a lie. His special moves are the use of his switches, but they are all set. It’s not like he can change switches around or he gains extras moves from them, he just has the 4 normal special moves and nothing else. As such he’s the only traitless character in the game and also has no super move, which makes him harder to use. However, he actually isn’t the worst! The special moves he does have are pretty good, so he can hold his own. He makes a good CPU partner as CPU partners cannot activate super moves or traits, anyway. His rocket switch is a strong projectile and his drill switch deals good damage as a Rider Kick.
While only #1 and #2 get a special double Rider Super, there are actually various pairs of Riders that can activate both supers at once. While 1 & 2 have a team Super, the others just each activate their supers one after the other if you activate near your partner. A few are:
Stronger & Blade (Elec Bros)
V3 and Riderman (same show bros)
555 & Kabuto (speed bros)
In no specific order…